![]() However, the emergence of very strong cc-oriented heroes like Mars/Lindberg/Xexanoth combined with insane damage/healing outputs like Chessia/Aden/Shudde and an artifact that lets you use your skill on turn 1 no matter your speed (TOTG) makes me thing that the Ultima-based teams won’t be the ones dominating the pvp meta anymore, because speed isn’t as valuable anymore when the fight order is driven by TOTG. Both are very valuable abilities that make him a very interesting hero in many cases. Ultima’s survivability and damage are not great and he doesn’t do any cc to the opponents, but he increases the backline’s speed and attack and Celestial Opposition lets him turn the fight the other way around for 3 turns. He’s a great hero but he misses speed or more ccs to be in the S tier. MK’s damage and survivability with his counter, skill and revive are outstanding. Without TOTG she’s not fast enough to land her ccs on Shudde, Mars, Lindberg, Xexanoth, Verthandi or Luna, which are all great heroes, but she’s still amazing. ![]() Pair her with support heroes with early ccs to protect her and compensate for her low utility, and expect huge damage from her.įreya has some high damage but her really big strength is her early petrifies and energy steals. She reallyneeds TOTG though, because it lets her use her skill on turn 1, charge it during turn 2 when other heroes use their skills, and then use her skill again on turn 2 (or 3 depending on the other heroes’ speed) because she is slow. The downside is, her survivability is low and her damage is all she has to offer. If she hits her skill for the second time, you can basically consider the fight is won. The new best horde hero after her rework?Ĭhessia deals insane damage increasing during the fight. Overall, she would be a great addition to any unity team. Very versatile, provides both good damage and control. Very nice 2-turns petrifies with her attacks and skills. Medusa has good damage and a pretty low survavibility. If you use Star Pray, you can use an attack rune instead of an accuracy rune. She’s comparable to Shudde, with less silences but more damage and healing. Nice stuns against clerics, and a non-negligeable silence when she reaches 50% hp. Her speed also lets her empty her energy soon and get back more through Creation to use her skill again on the next turn. She doesn’t even want TOTG because her speed lets her silence enemies with TOTG before they can use their skills, which is even better. She is so fast that she can afford the attack rune. Shudde has insane healing and silences, along with great damage and super high speed. He doesn’t even need TOTG, he’s fast enough with Wind Walker or Light Pace. Needs the speed rune for the ccs to hit early. Huge damage, great survivability with his revive and above all incredible early stuns. He has lower damage, survivability and ccs than mars but he is faster (so he can stun him) and he has a stun immunity, which is very valuable against mars and himself, 2 extremely strong heroes. What can I say, she is game-changing with a TOTG. ![]() Second biggest damage dealer in the game after chessia. And he’s immune to burns so he’s the only one who is not affected by this.Īlso, his ability to lower by 25% the attack of the enemy with the most attack with his auto hit is super strong.īy far the best hero in the game. This is what makes him incredibly strong. Overall, all the enemy team takes around 40% additional damage from all sources and this, is huge. The energy he gives with his skill is cool but that’s it.īut he has one single, HUGE, strength: his skill applies burn to all enemies, who then take +30% damage from all phoenix’s team thanks to his passive Flame Ambition, and most of them get their defense reduced by 10. He doesn’t have shudde and drow’s huge heals. His stuns when he revives are very good, but they are not crazy either. Phoenix only has slightly above-average damage and heals. It is much, much higher than any previous hero in the game. ![]()
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